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1. Fill in the blank: A critique session is a common feedback activity where designers present their work to team members. Participants can play one of three main roles: _______, presenter, or reviewer.

  • trainer
  • facilitator
  • creator
  • designer

2. What are the benefits of hosting a design critique session? Select all that apply.

  • They provide an opportunity to understand why one team member’s design style is better than another’s.
  • They can help new designers identify different perspectives to consider design problems from.
  • They are an opportunity for people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely.
  • They are a great opportunity for a new designer to practice giving feedback to other team members.

3. Florence is preparing for the first design critique session for a new product with a few team members. Identify the questions that could help them prepare for questions during the presentation.

  • Are you a good designer?
  • What’s the best approach in taking advantage of the end user you’re trying to reach?
  • What problem are you trying to solve?
  • What aspects of your designs are you seeking feedback on?

4. Why is it important to have design critique (crit) sessions?

  • So team members can critique the presenter’s performance and offer feedback
  • So team members can define design objectives for the product
  • So team members can come together to exchange ideas and make a collective choice on a design direction
  • So team members can assign tasks for upcoming project phases

5. What is the presenter’s role in a design critique session? Select all that apply.

  • To share their designs with the group
  • To prepare for the presentation ahead of the session
  • To challenge the reviewers’ feedback
  • To process and take action on the reviewers’ feedback

6. You just completed your first design critique session. You review the notes and reflect on the feedback you received. What questions should you consider before you take any further action? Select all that apply.

  • How can I synthesize the feedback from the critique session?
  • How can I incorporate all the reviewers’ feedback in my actions?
  • What feedback do I want to take action on to improve my designs or the user experience?
  • Where should I focus my attention during the next phase?

7. When addressing feedback from a design critique session, what kinds of requests should a designer take action on? Select all that apply.

  • Feedback on the design’s functionality
  • Feedback related to the design’s accessibility
  • Feedback on design style choices based on the reviewers’ preferences
  • Feedback on any design element’s inconsistencies

8. Receiving feedback from a diverse audience is one of the goals of soliciting feedback.

  • True
  • False

9. When giving feedback, it’s important to provide a reason for the feedback and describe problems rather than provide solutions. Which of the following is another helpful tip when giving feedback?

  • Suggest more research to gather more data
  • Adjust the feedback for each situation
  • Limit the feedback to address only major issues
  • Support the feedback with intuitions and feelings

10. What are the advantages of hosting a design critique session? Select all that apply.

  • Design critique session increase team camaraderie
  • Design critique sessions are a great opportunity for designers to practice giving feedback to other team members
  • Design critique sessions decrease tension between colleagues
  • Design critique session are a chance for many people to come together to exchange ideas and make a collective choice on a design direction, in person or remotely

11. After a design critique session, a designer begins integrating feedback into their design. First, the designer implements the most important feedback from the session. Some of the feedback will require input from a specialist. The designer chose not to implement feedback that didn’t align with the design plans. Finally, the designer began implementing the feedback into the design. Which action did the designer forget?

  • Identify options for new designs
  • Create a spreadsheet that identifies high-priority issues with the design
  • Review and synthesize feedback
  • Consult colleagues on design choices

12. When giving feedback, why is it best to describe problems rather than provide solutions?

  • It lets a designer broaden their perspective on a project.
  • It gives the designer time to process the feedback and come up with their own solution.
  • It leads to fewer revisions and can save money over the course of a project.
  • It is faster and more efficient to explore problems rather than solutions.

13. After a designer has presented their designs in a design critique, what are the next steps?

  • Meet with each reviewer again to confirm their feedback.
  • Scrap the designs and start from scratch with the feedback in mind.
  • Process the feedback from reviewers and start generating action items.
  • Move on to a new project.

14. In a design critique session of Arnaud’s design, a reviewer who experiences color-blindness reported that it was difficult to see the button copy. What would be a good course of action for Arnaud to address this feedback?

  • Go back to the reviewer to test different designs by trial and error on the spot.
  • Stick with the original button design because the colors came from the design system.
  • Change the background color of that individual button.
  • Find a color and text combination that passes accessibility standards and apply the changes wherever needed.

15. Fill in the blank: As a new UX design team member, it’s a good idea to consider _____.

  • providing solutions rather than identifying problems
  • holding off on any feedback until it’s been approved by a superior
  • adjusting the feedback depending on the role of the person receiving feedback
  • offering feedback based on personal preferences

16. A UX designer is preparing to get feedback about a mobile app they are almost finished designing. They are comfortable with the team and looking forward to presenting their work. Which of the following is a helpful question for the design to consider about the feedback process?

  • Am I sure that it’s worthwhile to ask for feedback at this stage?
  • Am I being too sensitive about the feedback that I’m receiving?
  • Am I checking in regularly with other team members to get feedback on my designs?
  • Am I ready to receive feedback from people who don’t know the project?

17. A design team plans a critique session for their latest prototype. They ask one of the members to be prepared to share the design and remain actively engaged in the session to ensure that the feedback is clearly understood. What role is this an example of?

  • Notetaker
  • Reviewer
  • Facilitator
  • Presenter

18. Why is feedback so important in the design process? Select all that apply.

  • To examine if designers are touching base with users often enough
  • To identify a designer’s comfort level
  • To identify personal values and biases that can influence a design
  • To help designers come up with new questions or ideas

19. A team member provides tailored feedback to a designer and tells them that the colors in the design aren’t good. The team member moves on quickly to another task without saying anything else. How can this team member provide better feedback in the future?

  • Support the feedback with a reason
  • Describe problems with the design, not offer solutions
  • Adjust feedback for each situation
  • Simplify the feedback so it is easier to understand

20. What is a design critique session?

  • A competition between UX designers for the creation of the final design
  • A planned period of time where UX designers present their work to team members and listen to feedback
  • An opportunity for design practice with the design team and the project stakeholders
  • A week or more to answer critical business questions on the design project

21. When giving feedback, which of the following is a best practice?

  • Support your feedback with reasoning
  • Keep your feedback broad
  • Deliver your feedback to an entry level team member in the same way you would to a senior employee
  • Provide the solution you think should be applied

22. When synthesizing feedback from a design critique session, what are some things a designer should do?

  • The designer should let that reviewer know that their suggestion was unnecessary when their feedback is not applied as an action item
  • The designer should start by identifying themes in the feedback from multiple reviewers.
  • The designer should always make the decision alone on whether or not to implement a piece of feedback.
  • The designer should make sure that every piece of feedback is somehow implemented into the designs.

23. What should a designer consider when reflecting on how much feedback they give and receive at each stage of a project? Select all that apply.

  • Am I checking with the right superiors before giving my feedback?
  • Am I checking in regularly with other team members to get feedback on my designs?
  • Am I able to comfortably give constructive feedback about another designer’s project?
  • Am I letting people know when I don’t like the feedback they’ve offered?

24. In a design critique session, which member focuses on documenting feedback and the design ideas from that session?

  • Presenter
  • Facilitator
  • Notetaker
  • Reviewer

25. Which helpful tips should you consider when giving feedback? Select all that apply.

  • Limit the feedback to address only major issues
  • Describe problems with the design, not offer solutions
  • Support the feedback with a reason
  • Adjust the feedback for each situation

26. A designer presented a design during a design critique session. The most frequent feedback was that the design needed to consider a more accessible color palette for users with limited vision. What actionable steps can this designer take?

  • Identify feedback that’s more important and focus on those critiques first
  • Discuss alternatives that work around the feedback rather than addressing it
  • Consider consulting a diversity and accessibility representative at the company
  • Refrain from taking action until there is a better reason for the feedback.

27. Fill in the blank: When synthesizing feedback from a design critique session, a designer should start by _____.

  • letting reviewers know that their suggestions have been made into action items
  • ensuring that every piece of feedback is somehow implemented into the designs
  • identifying themes in the feedback
  • making decisions alone on whether or not to implement a piece of feedback

28. The newest member of a design team emails another designer to review the mockups they drafted. How should the more senior designer reply?

  • They should forward the email to the Lead UX designer without a reply because they’re short on time.
  • They should recognize what the new team member did well, list a couple of potential issues, and offer to meet in person to discuss them further.
  • In order to spare the new team member’s feelings, ignore any problems, and say that everything looks perfect.
  • They should reply with a list of all the design elements that are wrong and detail exactly how to fix them.

29. How can a designer overcome reservations about giving and receiving feedback?

  • Follow all feedback or advice
  • Build fewer designs
  • Consider feedback from only senior team members
  • Practice and reflect on feedback over time

30. Receiving feedback can improve designs and build a designer’s confidence. Which of the following is another benefit of feedback?

  • Encourages other designers on the team
  • Gives the designer an opportunity to defend themselves
  • Offers new problems that might be solved by the design
  • Broadens the designer’s perspective

31. A design critique session is a chance for team members to exchange ideas and make collective choices about a design. What is another advantage of a design critique session?

  • Design critique sessions decrease tension between colleagues.
  • Design critique sessions increase team camaraderie.
  • Design critique sessions are a great opportunity for designers to practice giving feedback to other team members.
  • Design critique sessions encourage friendly competition between different designers and teams.

32. Imagine a designer receives and synthesizes feedback from a design critique session for a personal care service app. Which response is most effective for the designer to take action to improve the design?

  • “The booking page should show a summary of services booked and appointment times so the user can have a confirmation that services have been booked.”
  • “Why is there a spa option?”
  • “You should change the main color to purple.”
  • “You should consider adding a retail section.”

33. Jocelyn has just finished going over her notes from a design critique. One of the pieces of feedback was that the information architecture (IA) on the homepage is a little confusing. What are some possible actions Jocelyn should take? Select all that apply.

  • Mark the feedback as not doable and move on to something else.
  • Scrap the entire homepage design and start over from scratch.
  • Iterate on the homepage design.
  • Follow-up with the reviewer on what specific elements of the IA were problematic.

34. A UX designer has received feedback about a mobile app they’re designing. Now, they are reflecting on the feedback they received. Which of the following ideas is helpful for the designer to remember about the feedback process?

  • They should only ask for feedback occasionally.
  • They don’t have to always follow every piece of feedback.
  • They will get to offer their own negative feedback soon enough.
  • They can limit the amount of feedback they request from colleagues.

35. Identify advantages of receiving feedback. Select all that apply.

  • Builds the designer’s confidence and skills
  • Focuses the designer’s perspective on the most important goal
  • Broadens the designer’s perspective
  • Improves designs

36. A team member provided feedback to a designer and suggested a different layout that is more accessible. The team member then created a wireframe with the new layout. How can this team member provide better feedback in the future?

  • Use the approach consistently, since the team member provided a fair critique
  • Describe problems with the design, not offer solutions
  • Advise other ways the designer should change the design
  • Support the feedback with a reason

37. What is the term for a planned period of time where UX designers present their work to team members and listen to feedback?

  • Team meeting
  • Inspiration session
  • Design critique session
  • Insight meeting

38. What are some advantages of receiving feedback as a UX designer? Select all that apply.

  • Broadens the designer’s perspective
  • Builds confidence and skills
  • Improves the design
  • Matches the designer’s personal bias

39. A designer is reviewing notes from a design critique. One piece of feedback was that the layout of the product page was confusing. What are some possible actions the designer should take? Select all that apply.

  • Start over with a new product page design
  • Follow-up with the reviewer on what specifically was confusing
  • Iterate on the product page design
  • Save that feedback for later and move on to something else

40. After preparing feedback and making sure the reasoning is clear, what is the next thing a designer should do?

  • Wait until there’s a team check-in meeting and share it then
  • Find an appropriate time to share their thoughts
  • Send an email about the problems
  • Confirm with a senior member of the team that the feedback is helpful

41. Fill in the blank: When reflecting on how much feedback to give and receive, it is helpful for designers to understand that _____.

  • they don’t have to give a lot of feedback
  • they don’t have to always follow all the feedback or advice
  • they don’t need a lot of feedback
  • they don’t have to ask for feedback all the time

42. In order to make sure a design critique session runs smoothly, a facilitator should take care of what responsibilities? Select all that apply.

  • Focus on taking notes about the designs and feedback.
  • Get all of the designs from the team beforehand so they will be the only one who needs to present.
  • Provide an overview of the design critique session and define the objectives.
  • Make sure each reviewer gets a turn to share their feedback.

43. Angel gave Mohammed feedback on their designs last week, but Mohammed would like to get additional information to revise the designs. The comments only identify suggestions such as: “The shapes aren’t right” and “The colors are too vibrant.” What should Angel do to provide more effective feedback?

  • Simplify the feedback so it is easier to understand
  • Support the feedback with a reason
  • Adjust feedback for each situation
  • Describe problems with the design, not offer solutions

44. Which of the following questions should you ask while going through design critique feedback?

  • How do I create a new design with this information?
  • What feedback do I want to take action on to improve my designs or the user experience?
  • Am I ready to consider the feedback that’s critiquing my work?
  • Which member’s critique should I value most?

45. When giving feedback, which of the following is a best practice?

  • Give broad feedback
  • Adjust feedback for each situation
  • Rather than pointing out problems, provide the solution
  • Deliver the same feedback, regardless of seniority level

46. After a designer has presented their designs in a design critique, what are the next steps?

  • Process the feedback from reviewers and start generating action items.
  • Scrap the designs and start from scratch with the feedback in mind.
  • Meet with each reviewer again to confirm their feedback.
  • Move on to a new project.

47. Fill in the blank: When prioritizing possible actions from feedback, feedback related to _____ should be addressed first.

  • the team member’s suggested solutions
  • the design’s function affecting the user’s overall experience
  • the team members’ choice of stylistic options
  • the stakeholders’ expectations for the design

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